
The Minds Behind When Evil Lurks Bring Movie Magic To The Horrifying Video Game Tenebris Somnia
Andrés Borghi, known for visual effects work on When Evil Lurks, directs Tenebris Somnia, a video game combining pixelated gameplay with live-action cutscenes. The game follows Julia investigating her ex-boyfriend Iván’s apartment, encountering monsters and occult symbols. Borghi assembled a crew of Argentine talent including special effects artist Marcos Berta to film cutscenes across various locations. The team created practical effects including a two-faced monster with a scissor mechanism mouth and wax figure props, later experimenting with cheaper materials as production progressed. Borghi drew inspiration from Resident Evil, Clock Tower, and Silent Hill 2 for game design and narrative structure. The game references films like Possession and Hellraiser through posters in Iván’s office. Borghi emphasizes that the production combines practical effects and VFX rather than relying on either exclusively or generative AI. Mason Smith of Airdorf Games joined as executive producer, with New Blood Interactive publishing. Tenebris Somnia is available on multiple platforms including PC, Nintendo Switch, PlayStation 5, and Xbox Series X/S.
Original article published on Fangoria — AI-generated summary. Visit the website to read the full article at the source.

